What is Doodle Jump?
Doodle Jump is an endless vertical jumper, drawn to look like biro sketches in the margin of a maths exercise book. Lima Sky released it in 2009 and it went on to sell tens of millions of copies, largely because it takes about four seconds to understand: the Doodler bounces off every platform it lands on, automatically and always to the same height. You never press jump.
That makes it a game about consistency, not reflexes. The only thing you control is sideways movement, and the only thing that ends a run is running out of platform underneath you. Everything you can influence happens in the air, before you land.
How to play Doodle Jump
- Press Play above to load the game in this page.
- Steer with the left and right arrow keys — on a phone, tilt the device or use the two on-screen arrows.
- Aim for the next platform above you. The bounce height never changes, so if a platform is reachable it is reachable every time.
- Click above the Doodler to shoot a monster out of the way.
- Keep climbing. The score is your height, and the run ends when you fall past the bottom of the screen.
One thing worth knowing early: the screen wraps. Steer off the left edge and you come back in on the right. When the only platform in reach is on the far side, going the “wrong” way is usually the short route.
Doodle Jump controls
| Action | Desktop | Phone / tablet |
|---|---|---|
| Steer left / right | ← / → arrow keys | Tilt the device, or the on-screen ‹ › buttons |
| Jump | Automatic on every landing | Automatic on every landing |
| Shoot | Click above the Doodler | Tap above the Doodler |
| Confirm a menu | Click, or Space / Enter | Tap |
| Fullscreen | F, or the icon top-right | The icon top-right |
Platform types, and why the colour matters
Reading the platform before you commit to it is most of the skill in Doodle Jump. There are four you will meet constantly:
- Green — solid, static, always there. Your safe ground.
- Blue — slides left and right. Aim at where it will be, not where it is.
- Brown — cracks and drops the instant you touch it. It does not bounce you; it is a hole with a lid on.
- White — good for exactly one bounce, then it is gone. Fine going up, fatal to plan a return on.
Power-ups
- Spring — a short boost, roughly double a normal jump. Cheap and common.
- Propeller hat — carries you up a screen or two under its own power.
- Jetpack — the big one. Several screens of free height, and no way to fall during it.
The trap with all three is that they are worth going out of your way for but never worth dying for. A jetpack you reach by jumping into a monster is a jetpack you never got to use.
What can end a run
- The bottom of the screen. By far the most common ending, and always the same cause — no platform underneath.
- Monsters. Shoot them, or land squarely on the head to squash them. Brushing one from the side is fatal.
- Black holes. Instant, unblockable, and unshootable. There is no trick here; go around.
- UFOs. The beam pulls you in if you climb into it. Shoot the ship or wait it out.
Tips for a higher score
- Small corrections beat big ones. Tap the arrow key rather than holding it — most deaths are overshooting a platform, not missing one.
- Look one screen ahead, not at the Doodler. The next decision is always at the top of the screen.
- Use the wrap deliberately. Sliding off one edge to reach a platform on the other side is faster than crossing the whole screen.
- Shoot early. A monster you deal with two platforms out is free; one you deal with on approach is a coin flip.
- Do not chase every power-up. Height is the score, and the safe route is usually straight up.
Doodle Jump unblocked, on a Chromebook or at school
This is the HTML5 build, running on a plain canvas over ordinary HTTPS. There is no Flash, no plugin, no installer and no admin right required, so it loads on locked-down school Chromebooks and library machines exactly the way any other web page does. The game is served from this domain rather than embedded from somewhere else, which also means there is no second host for a filter to object to.
Doodle Jump screenshots
Frequently asked questions about Doodle Jump
Is Doodle Jump free to play online here?
Yes. Doodle Jump runs directly in this page — there is nothing to download, nothing to install and no account to create. Press play and the Doodler starts bouncing.
What is Doodle Jump?
Doodle Jump is an endless vertical jumper released by Lima Sky in 2009, drawn to look like biro sketches on graph paper. The Doodler bounces automatically off every platform it lands on; your only job is to steer left and right so there is always another platform underneath. There is no finish line — the score is simply how high you got.
How do I control Doodle Jump on a computer?
Use the left and right arrow keys to steer. The jump is automatic and always the same height, so the arrows are the whole control scheme. Click anywhere above the Doodler to fire its nose gun at a monster, and press F for fullscreen.
How do I play Doodle Jump on a phone or tablet?
Tilt the device left and right to steer — the same way the original mobile game worked. If your browser will not hand over the motion sensor, the two on-screen arrow buttons at the bottom of the game do exactly the same job, and on iPhone and iPad a "Use tilt controls" button appears so you can grant sensor access with one tap.
What do the different platforms do?
Green platforms are solid and always there. Blue ones slide left and right, so you have to lead your landing. Brown platforms crack and fall the moment you touch them, and white ones vanish after a single bounce. Learning to read the colour before you commit to a jump is most of the skill in the game.
What are the power-ups in Doodle Jump?
Springs give a short boost, propeller hats carry you up a screen or two, and jetpacks are the big one — several screens of free height with no steering risk. They are worth going out of your way for, but not worth dying for: a jetpack you reach by jumping into a monster is a jetpack you never used.
What can kill the Doodler?
Falling off the bottom of the screen is the usual one. Beyond that there are monsters, which you can shoot or bounce on the head of, black holes, which take you the instant you touch them, and UFOs, which pull you up into the beam. Shooting is the safe answer to a monster; a black hole has no answer except going around it.
Can you beat Doodle Jump?
No — it is endless by design and the platforms keep generating for as long as you stay alive. The only thing to beat is your own best score, which this page keeps in your browser between visits.
Does Doodle Jump work on a school Chromebook?
Yes. This is the HTML5 build running on a plain canvas over HTTPS, with no Flash, no plugin and no install, so it loads on locked-down Chromebooks and school networks the same way any other web page does.
